32bit linux loads the bytecode generated by the 32bit linux game binary,, does NOT load the bytecode generated by the 64bit binary
64bit linux does not load either bytecode correctly.
Does the bytecode depend on how the calls are registered? As some calls are wrapped (using the autowrapper) on x86_64 linux only. (they use Native calling on all other platforms). This is to work around the passing and returning of certain structs by value.