can someone tell me what art style was used here?
Sorry if the image is too small but its off the internet. I like this art style very much for a game I intend to make. I'm wondering what this art style would be called. And/or if for example a 3D model was made and then flattened into a 2D sprite to get this. Any input would be appreciated.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
It looks like a 3D render, but at the same time it looks like a 2D drawing (that is, the ship looks like a 3D render, but the effects (the rocket booster and green electric stuff) look 2D)...
A big part about art and the look 'n' feel of it is the color palette used. Using kuler to create a palette from an image, I get the following color palette (selecting "colorful," which seems to be accurate), which may be of some help:
[attachment=10266:Screen shot 2012-07-25 at 7.37.20 PM.png]
As far as art books, you could try one of these for science fiction style:
http://www.amazon.com/Mechanika-Creating-Science-Fiction-Chiang/dp/1600610234/ref=sr_1_2?ie=UTF8&qid=1343267805&sr=8-2&keywords=science+fiction+art
http://www.amazon.com/Masters-Science-Fiction-Fantasy-Art/dp/1592536751/ref=sr_1_1?ie=UTF8&qid=1343267805&sr=8-1&keywords=science+fiction+art
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
You could go more 3D and use a cell-shading rendering method, or you could go more 2d and use vector cartoons, or you could do the same thing with a raster art program.
I think the close-up one was more of a background type rather than the actual sprite used for the game. Either way, I'm not really aiming for cartoony but I like the color scheme. At least of the actual ship.
I want a more serious look since its not suppose to be the casual space invaders shoot em up type of game. I'm picturing white or greys, and black for the hull of the ships with possibly purples, reds and blues for any external outlining or special designs (colors varying by type of ship of course). As for interface more of a high tech neon blue. The type you would see in most sci-fi spaceship related movies. Something like
that would also be the type of propellant coloring for most space ships. One side of the game is the type that is more depicted of the future, the whole shiny crispy and clean type of feel. Yet on the other side think of a mechanic's work area.
I think the close-up one was more of a background type rather than the actual sprite used for the game. Either way, I'm not really aiming for cartoony but I like the color scheme. At least of the actual ship.
I want a more serious look since its not suppose to be the casual space invaders shoot em up type of game. I'm picturing white or greys, and black for the hull of the ships with possibly purples, reds and blues for any external outlining or special designs (colors varying by type of ship of course). As for interface more of a high tech neon blue. The type you would see in most sci-fi spaceship related movies. Something like
that would also be the type of propellant coloring for most space ships. One side of the game is the type that is more depicted of the future, the whole shiny crispy and clean type of feel. Yet on the other side think of a mechanic's work area.
Well, that's the info you give to your artist then, all the stuff you've written right here.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Well, that's the info you give to your artist then, all the stuff you've written right here.
Right, well thank you for the assistance!
Here is an example of a Sci-Fi ship I made a while back. It uses the Sci-Fi blue theme. Don't mind the intense contrast, I made it for a game i made in a week for a competition.
Here is an example of a Sci-Fi ship I made a while back. It uses the Sci-Fi blue theme. Don't mind the intense contrast, I made it for a game i made in a week for a competition.
Wow, that's pretty cool. Whats the engineering on this though? are the four legs meant to be engines? Where are the engines? Is the center circle some sort of reactor? I tend to like to design spacecraft that makes sense in a engineering perspective as much as possible so I'm just curious. Other then that, love the detail and style .