Original Post
hi
i have a question about the IDirect3DResource interface:
i want to load a bitmap to my resource , then i need to use the HRESULT IDirect3DResource ::GetPrivateData(
REFGUID refguid,
void* pData,
DWORD* pSizeOfData);
routine to get a pointer to the surface memory. but , i have no idea what should i pass to refguid (the first parameter)... anyone know , i coundnt find anything about it in the SDK.
Thanks , roy.