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.3ds files

Started by Normal Oct 10, 2001 at 1:10 PM 1 replies 450+ views
Original Post
Normal
Normal
Umm hello, I am in desperate need of help, I am working with 3dStudioMaxR3, and trying to create some stuff with it, and in the same time working to code the .3ds files into my program. And i need to be able for the code to also have the camera movements and everything in it. does any one know how to help me, or is there a place with such information, or maybe even the code?? ANY help will be appreciated. Thanks Alot. Can''''t you hear the voices calling??
Can''t you hear the voices calling??
Naku
Naku
http://www.wotsit.org has the full 3ds file specs. That might help.

*Naku
Exellon2000
Exellon2000
Hey, if you have the DX8 SDK (I''m assuming you''re using DX8), then there is a utility in there to convert 3DS files to X files. One good thing about this is that 3DS files store a bunch of extra crap that only 3DS Max uses, and has nothing to do with the graphics really. All''s you probably want out of the files are the graphics stuff anyway (ex. vertex info, key frames, etc.), so you should either use the conv3ds.exe utility which can be found in the c:\mssdk\bin\DXUtils\XFiles folder. If you don''t have the DX8 SDK I would recommend that you get it. You can get it at this site. When you get there, navigate to the Graphics and Multimedia node and then to the DirectX node. From there, click DirectX 8.0 Partial SDK Downloads. You need the runtime and the C++ SDK. I hope that helps.
[small]:P I'll lick it if you lick it first :P[small]

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