It's been a little while since i've been around these parts (mostly due to the demise of the "help wanted" section) but there's a good bunch of people here and I want to get more involved again!
So I'm currently working on the soundtrack to a platformer called Super Ubi Land:
My aim is to strike a balance between mario-type jazz-y march tracks and animal crossing's feel-good harmonicas/accordions/acoustic guitar as well as, obviously, putting my own stamp on it (which I hope specifically to be sharp/clear production). The kind of "audio brand" or signature sound is the kiddy vocals done by me that you'll find in most of the tracks but most prominently the main vocals.
I have the main theme:
http://soundcloud.com/calumbowen/super-ubi-land-main-theme
Two (out of three) world 1 level themes:
http://soundcloud.com/calumbowen/super-ubi-land-earth-level
and
http://soundcloud.com/calumbowen/super-ubi-land-world-1-2-loop
Shop Theme:
http://soundcloud.com/calumbowen/super-ubi-land-shop-theme
and finally a few end of level/death/continue/extra accent/stinger type tracks:
http://soundcloud.com/calumbowen/super-ubi-land-a-bunch-of
My main problem at the moment is branching out and creating a variety of tracks with different feels whilst retaining a cohesive sound. My approach world 1 was to use a sort of template of instruments (they're all in a similar metre as well) so while they are not all the same instrumentation, at each of their core is an mbira/same bass/same drums/accordion/acoustic guitar. I also tried to use the main theme melody as the basis for a lot of the material in these tracks to keep things cohesive and familiar.
My set up is - macbook laptop, logic pro 9, using EWQL Symphonic Orchestra gold for most but also a surprising amount of free soundfonts, Mo'Fatt for the drums, a few live recordings of vox/guitar (with an sm57 & an sm58).
I hope that by posting a sort of "audio dev-log" here I can get lots of useful feedback but also provide a window for people to see into my process in creating soundtracks. Please post to ask about anything you like!
If anyone is interested here is a VERY early demo of the game (so you can see how it plays with some of my SFX in as well) and here is a video trailer.

