Original Post
I have had an issue with some OpenAL code... The problem being, If I initialise & load a sound before I do any other parsing of files, 3DS files in this case it gives segmentation faults, but if I do it as my last file I/O its all good.
I Have no idea what is happening here but I have an idea that it has something to do with the OpenAL library wrapping / overloading the fstream and stdio functions?
Could someone that is not actually using these libraries for the first time comment and inform me about this issue. The program sound is working now but I find it inconvenient having the sound initialisation as the last file I/O!
Irax