HDR: ( fastest description for easy understanding )
Basically makes your images high contrast showing a wider range of color and depth.
TONEMAPPING:
Takes HDR and turns it back to LDR for displaying on monitors and for print preparation, since most monitors do not display images in HDR contrast ratios.
So... in theory this is why our entire world started to get dark. The problem is we dont know what settings to modify or mess with in order to fix our issue related to darker than normal looks. We could, and have, amped up the lighting values to some crazy number and while that did fix some of the issues it did not fix our sky.
This brings us to the new problem, how do we get the HDR and Tonemapping to properly apply to the sky? BTW, this was all spawned from trying to create caves and lighting in them! DAMN YOU CAVES!!


