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rewind of braid
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Here's an interview with him where he talks about it a bit:
http://www.gamasutra...aid.php?print=1
Here's his open-source code for implementing a data recording system:
[attachment=10978:blow.zip]
And the article from where the code originated:
http://number-none.c...rt 1/index.html
http://number-none.com/product/Arithmetic%20Coding,%20Part%202/index.html
http://www.gamasutra...aid.php?print=1
Here's his open-source code for implementing a data recording system:
[attachment=10978:blow.zip]
And the article from where the code originated:
http://number-none.c...rt 1/index.html
http://number-none.com/product/Arithmetic%20Coding,%20Part%202/index.html
I would start by making a deterministic engine, and then applying some variation of the command pattern.
Rewind is simply playing every frame back to the (n-1)th frame, and looping n from max to zero.
I did this for a billiard simulation 20 years ago and it was cool to watch the break in reverse.
As nox_pp points out, this requires a deterministic engine (meaning if you have the same input conditions the same results will occur).
I did this for a billiard simulation 20 years ago and it was cool to watch the break in reverse.
As nox_pp points out, this requires a deterministic engine (meaning if you have the same input conditions the same results will occur).
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