Original Post
There is a genre of browser-based games that are mostly text-based, usually they are PBBGs - persistent browser-based games. Sometimes, the game has a static (non-animated/interactive) picture of the current location that your character is in. When your character meets a monster or NPC, the game tend to go into an "encounter screen". For example: https://az23878.vo.m...creenshot_4.jpg.
I was wondering if you guys have (or have seen) innovative ways to actually display the monster or NPC without jumping to an encounter screen? Perhaps superimposing it onto the background picture of the current location?
I am trying to make a game similar to Urban Dead (http://www.urbandead.com/) and Zombie Pandemic. But in both cases, the zombies are not actually shown in the current location. You either go to an encounter/combat screen (Zombie Pandemic) or it is a line of text in another panel (Urban Dead). So far I haven't been able to come up with a nice way to do this, or find a game that has done this before. Also, it has to be done in a way as to accommodate generic zombie graphics fitting with generic location pictures, since there are going to be many locations and many zombies to mass produce.
Edit: I was thinking: perhaps the easiest way would be to just superimpose the monster/npc's sprite over the current location. E.g. Like what defender's quest does for its cutscenes: http://i1-mac.softpe...-s-Quest_5.jpg.
I was wondering if you guys have (or have seen) innovative ways to actually display the monster or NPC without jumping to an encounter screen? Perhaps superimposing it onto the background picture of the current location?
I am trying to make a game similar to Urban Dead (http://www.urbandead.com/) and Zombie Pandemic. But in both cases, the zombies are not actually shown in the current location. You either go to an encounter/combat screen (Zombie Pandemic) or it is a line of text in another panel (Urban Dead). So far I haven't been able to come up with a nice way to do this, or find a game that has done this before. Also, it has to be done in a way as to accommodate generic zombie graphics fitting with generic location pictures, since there are going to be many locations and many zombies to mass produce.
Edit: I was thinking: perhaps the easiest way would be to just superimpose the monster/npc's sprite over the current location. E.g. Like what defender's quest does for its cutscenes: http://i1-mac.softpe...-s-Quest_5.jpg.