Original Post
Is there a ''trick'' to loading textures? For example, the directx8 sdk has an .x file of a tiger that is loaded, and a bitmap of the tiger is then loaded and wrapped around it perfectly.
HOWEVER if I try to substitute the bitmap for one of my own, renaming it of course, no texture is loaded.
A similar problem is when I substitute my own .x file of a terrain for the sdk''s own (in donuts3D). The texture isn''t loaded!
Help anyone?
Observe everything, remember more!