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Experienced programmer looking for project

Started by IDC Oct 12, 2001 at 11:50 PM 4 replies 250+ views
Original Post
IDC
IDC
Howdy, My name is Timothy Johnson, I''m a university student and hobbyist game developer. I''ve been programming for 10 years, my weapons of choice being C++ and DirectX for games. I''m experienced with everything game related, from scripting to graphics, networking, tools, plugins (3dsmax), theory, and lots more. I''ve worked in several projects in the past, including my own independent pursuits, but now I''d like to join a serious team. I''m looking for a stable, moderately sized, but talented and dedicated team with some good ideas and realistic goals. I''d like to work on a first-person game preferably, but not a mod. I''m prepared to put in the hours, I can manage myself, and I want to see the project through to completion, so I''d rather join a team that wants to put together a nice little demo that can be completed, than a full-blown Quake-killer that never gets done. Feel free to contact me to discuss things, Tim ICQ: 22247324 E-Mail: tim@wishywashy.co.uk
develop
develop
Hello. Dark-squid-studios ltd ( cool website but being redone to work with own server prob. stable team has completed project, does do contracts and possible early renumeration, IS in process of setting up pc ftp server using an isdn line I had lying around, does have slightly ambitious goals. but has been through enough, has funding , and solid design , + 5 loads of work already done, full company infastruct but the team is cool... )
(in a nut shell)

is looking for one last coder to join the team of 6
email me at hermf4@aol.com
or: msn
or: icq
or: WEBDSS@aol.com (new pc -for recruitment etc. being set up)


~and I shall give you full details.


Herman Narula
The Bossman
www.dark-squid-studios.com
(write gamedevelopment
articles?.. send a few

Edited by - develop on October 13, 2001 6:32:36 AM
v71
v71
Hi, you look like the person we are looking for, and we are exactly what you are asking for, we are working on a fps and we need another programmer dealing with network, ai, or whatevere there will be the need , we are very willing to finish this game but for now we are trying to put togheter a demo to show off,
if you are interested please reply or contact me by icq
icq # : 81342169

crisis
crisis
Crisis 51 A Single Player Half Life MOD needs some Coders. I know you said NO MODS but really we are redoing and adding in loads of new features the only thing thats gonna be the same is the engine. We have a 100% completly differnt weapon selection system to Half Life. We want to add in loads of stuff. We want the game to recognise MP£''s for smaller DL we are going to have loads of controllable vehicles. Some R_speed reducing code to be set up - got a basic idea on how. And loads of other stuff. There will be loads of New AI. And ALL of the standard Half Life things are being refitted to a higher standard. So YES it is a MOD, but not much of a MOD. Its pratically a Toatal Conversion. It''s just that were using some Half Life Textures. So please READ ON!

Crisis 51 is a single player MOD. Here is the story:
--------------------------------
The top secret research facility, Site-4, lies inside the boundaries of the Groom lake facility (AREA 51) in a remote corner of the Nevada desert. Site-4 is the home of top secret aeronautic research, from aircraft weaponry to extra-terrestrial life forms, and most recently inter-planetary portals. Nearly all of the United States "black projects" are contained in Site-4.

Site-4 is protected with state of the art security and defense technology so advanced that some detectors can actually smell and distinguish a person from an animal, as well as having highly trained Delta-Force (US special forces) as base security.
The heavily armed and powerful terrorist organization Blackstar, is led by Davidov Romenenko, an ex-Russian Spetsnaz (Russian special forces), turned arms dealer and terrorist, a man so powerful governments around the world shiver at the thought of him. His organization started in 1989 and grew so strong they were able to take the newest and most advanced weapons by force, reproduce them for themselves and sell them on the black market.
Blackstar has almost everything they could ever dream of, except for one thing... The object they desire most lies inside of Site-4, a weapon being built by S-4 scientists. The project, spearheaded by an insider working for Davidov named Earl Dixon, is the key figure in a plan to retrieve the weapon from Site-4. A heist of this scale is surely impossible. But they will overcome the impossible with the help of government moles, a large army, and state of the art technology to surpass the impenetrable wall of security and bring the US government to its knees using a weapon far more powerful than anything else they have ever seen.
You are Mark Slater, a research scientist who specializes in anomalous materials, and weapons technology,with off-world survival and combat training.
You are caught in the thick of this takeover while on a cosmic mission to find a very important element, Unopentium, otherwise known as ''Element 115'' and a very important component to the weapon being pursued by Blackstar.
You must use your wits to fight your way out of the base and contact the outside world. Try to survive an impossible situation.
Security will fall, terror will rise.

Crisis 51, stay alive.
--------------------------------

We have about 12 active members right now, but we need some coders. We wish to have flying and land vehicles fully controllable, as well as some terrorist AI, some BOSSES and of course weapons etc.
If you would like to know anything else about the MOD, just go to
www.crisis51.com

or email me at

hl_crisis51@hotmail.com

Please talk to me on aim as "hlcrisis51". If you would like to fillout a form to join just go to www.crisis51.com/join.shtml.

Thanks,
Crisis
Security Will Fall... Terror Will Rise... Crisis 51... Stay Alive...
seze8
seze8
Hi, we''re working on a sci fi massive online multiplayer, which focuses on
space simulation, role playing, and real time strategy. The game is 3D with
1st and 3rd points of view. It will feature simulated economy and politics
(to some extent). And it has emphasis on customization (characters, ships,
vehicles, interfaces).

I''m not claiming that I own some new company that''s looking for employees.
All I got is a couple of other enthusiasts like me. I have been working on
the design document for a couple of months, so this is not one of those
projects that dies in a couple of days. I''m very determined to finish it no
matter what.

I am looking for programmers and artists who have some skills and willing to
learn more.

Here''s a short game summary:

*******************************************
The game setting is in another universe, where space is not empty for the
most part, where magic and science can coexist. The scope of the game is a
galaxy with about 500 stars, each with several planets, arranged in truly 3
dimensional way (galaxy map not flat). And various space phenomena designed
to affect gameplay and amuse the eye. In the beginning of the game, there is
interstellar war between 2 large empires. The player enters the game as a
member of chosen empire. Very aggressive players can pursue military
carrier - by joining the military forces of their empire, fighting battles
in space or planet surface. Less aggressive and more patient players can
choose to build up their own army or powerful space ship - by earning money
and investing it in equipment, space ships, ground forces, industrial and
military complexes. Some peaceful players can strive to become wealthy and
influential space merchants, establishing their own commercial
organizations. Other players can choose to simply explore space in search of
knowledge, quests, treasures, and unique cultures. Besides the 2 empires,
there are 16 unique worlds, located on remote planets somewhere in the
depths of the galaxy. Some of these worlds are strongholds of the
supernatural, where science loses ground and gives way to magic. Some worlds
have strange societies, where history was shaped by unexplainable force,
shrouded in mystery. And many more unique places scattered throughout the
galaxy, waiting to be explored.
The game is based on a unique combat model that makes strategic thinking
more significant than in ordinary combat models. It also makes intelligence
gathering important for success. The game will allow players to specialize
in spying and collecting information. And of course, there will be methods
to conceal or create false information.
The game also focuses a bit on the economic and political models. The
economy model is such that everything useful has to be made from raw
materials or components. And while NPC can make all the necessary items and
they will keep the economy in shape, but only the players will have ability
to make high quality items. The whole mass-scale war system will heavily
depends on the status of local economy, so it is possible to defeat the
enemy by taking out its supply ships and economic centers. This encourages
player-to-player trade. It also means that players who want to fight all the
time are dependent on the players who make items for their use. The
political model is such that a player can advance in the power hierarchy and
hold office positions that give certain power over other players, for
example: one could become a CEO of a company, governor of space station or
city, commander of empire military forces, king of a kingdom (the space
empires are feudal estates), and even become emperors (by forming new empire
or succeeding old emperor).
The whole point of the game is to make it very flexible so the players can
influence how the game develops, what empires rise and fall, who gets to be
powerful and who doesn''t. The complexity of the game is such that people who
know how to work together end up at the top.
*******************************************
Our team includes 3 modellers, 2 programmers, 4-5 game designers and 1 leader. We could really use you in our game. This is a complex game and if you don''t feel up to it, then thank you for your time.

Contact me by email or MSN if interested:
seze8@excite.com
(darkcoder8 for MSNM)
(zmarc156@hotmail.com(don''t use as email just for msnim)
or
fig_tatam@hotmail.com
We all use MSNIM.
Thanks,
-darkcoder8


-darkcoder8
PleaseDeleteMe
PleaseDeleteMe
Hi,
We would be glad for you to join us at Neon Studios. Check out the site at http://www.psetters.freeservers.com
Email me at BombadGeneralx@aol.com

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