Just for example about WoW because thats a game i think everyone has played even the ones that dont like WoW.
In early versions of WoW it was "harder" because for example pet controlling was a lot more manual.. but now its almost everything automatically done with pet.. it stops attacking for exampe if u do a crowd control ability on a target so pet dont mess that up for you instead of you having to order pet to stop attack just before.
things like this.
And reason they made it easier is because everyone was complaining it was too hard.
but there was still a decent size of players (not majority) that was shrugging and wondering what is so hard, just learn to play instead.
I also thought it was no problem to manually do these stuff.. just most players in all games are bad players...the average players really suck lol.
Should you design tthe combat system so its designed so average players can play almost as good as the "pro" players?
It seems thats what most games are doing... they even made it so hunter in WoW can shoot his bow in melee range lol..
Im asking because im not sure, i always think it should be hard.. but then again I want to be an open minded dev and not do what i prefer but instead do what is best for the game.
The combat system i am making will have some things like this.. im for example thinking if i should have auto attack or not... so you just press attack and then your guy just follow enemy and attacking him without you pressing any buttons.. or if i should make the game harder so you have to do everything yourself.