Original Post
Hello! Please brace for NEWBINESS-
I was finally sick of "Playing games" that make rules for me and I wanted to make my dream game!
So, after long hours of reading (very interesting) books on Python and C++, aswell as other languages, I decided to start!
So i bring to you this question;
Where do I start?
I dont want to use an engine, i want to MAKE one- Voxel based, full 100% destruction, lots of physics and math involved, 2D visuals using sprites and such.
How do I start?
Where do I start?
What am i missing?
How do I improve?
I'm hoping you can answer my question, since i've been getting pushed left and right and downvoted everywhere
I was finally sick of "Playing games" that make rules for me and I wanted to make my dream game!
So, after long hours of reading (very interesting) books on Python and C++, aswell as other languages, I decided to start!
So i bring to you this question;
Where do I start?
I dont want to use an engine, i want to MAKE one- Voxel based, full 100% destruction, lots of physics and math involved, 2D visuals using sprites and such.
How do I start?
Where do I start?
What am i missing?
How do I improve?
I'm hoping you can answer my question, since i've been getting pushed left and right and downvoted everywhere