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Just a Quick Texture problem
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Well, its rather really simple. You need to mess with the Texture Coordinates.
And example could be this
Say you have two quads beside each other, and you want half of the texture to be on one, and have to be on the other, you would do this.
And example could be this
Say you have two quads beside each other, and you want half of the texture to be on one, and have to be on the other, you would do this.
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Ok heres the actual problem..
as you may see in the picture bellow, the texture isnt stretched at all, i need it stretched accross the poly's where the line is.
The picture bellow is using the texture coordinate system explained above.
Any ideas? it looks like clamping but clamping is off
if it helps im using Vertex Arrays and MultiTexturing
Thanks

Edited by - Marvin on October 13, 2001 3:48:49 PM
as you may see in the picture bellow, the texture isnt stretched at all, i need it stretched accross the poly's where the line is.
The picture bellow is using the texture coordinate system explained above.
Any ideas? it looks like clamping but clamping is off
if it helps im using Vertex Arrays and MultiTexturing
Thanks

Edited by - Marvin on October 13, 2001 3:48:49 PM
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