Original Post
I am curious if this is worth the effort:
- Purchase a webserver ( small for beginning tests )
- Create code that allows the tracking of server stress
- Create code that tracks unique hits
- Create code that tracks client requests
- Create code that when button pressed will launch and authentication request to the server
- Release the site to many other sites to help test the stress level and load stability of the server
The goal of this would be to estimate the load a web server could handle and withstand. This would also give us an idea of how much of a server we would need based off of the reporting information it has. If our game is successful we could have upwards to 10,000 requests a second. Anyway, thoughts on how we could do this better? or things we should attempt to capture?