Original Post
Hey I was wondering if someone could maybe help me out with cull modes in DX8. I thought I had it figured out, but I''m missing something..
When I set my cullmdoe to D3DCULLMODE_NONE, everything appears okay except my x-axis translations are flipped (so translations specified as +x move to the LEFT rather than the RIGHT)..
Does this have to do with the way my vertexes are specified within my vertex buffer??
thanks,
Wazoo