Original Post
Hi all. I''m working on my first serious OpenGL application for the moment: a top-down game quite similar to Grand Theft Auto. I''ve run into a problem (or at least: something I don''t understand). When I try to display a 640*480 texture on a quad for my title screen, the texture won''t display and instead I get a fully white quad. Textures only display if they''re 256x256 or 512x256 or some other ''typical'' size... I was wondering what I can do about this, and what the exact limits are.
I''ve tried just changing the pic''s size to 1024x512 but that just eats up unnecessary disk space. If there''s any way to load a 640*480 (or 800*600) .TGA file and display it fine in OpenGL, I''d like to know soon as it''s pretty urgent.
Thanks in advance.
"Maybe this world is another planet''''s hell." -- Aldous Huxley