Hi guys so here is my problem
I'm currently working on a simple XNA project consisting of a 3rd person camera, but now I need a character model to sit in front. So I chose 3D studio max as my design packaged and watched all the provided tutorials on the basic controls, objects creating and transformations.
This is where I have become stuck, no where can I find any decent tutorials that take me through the stages of setting up bone structure and then creating multiple animations in a single model. Every tutorial I read/watch shows me basic animation on a single time line using time stamp keys.
So here is my question
Can some one point me in the right direction in which I can find some good tutorials on setting up bones/multiple animations ?
Basic animation for an XNA project using autocad 3D max
If you're using 2012 or newer, you have access to the CatRig which will make your life of rigging and animation a whole lot easier.
I'd say it's similar to the in house tools that some studios have. One of the things I do with it is use it to set the bones and base, then use layered animations to create more unique animations from it.
Anywho, here is a real quick search for you. (click) Hope it helps!
I'd say it's similar to the in house tools that some studios have. One of the things I do with it is use it to set the bones and base, then use layered animations to create more unique animations from it.
Anywho, here is a real quick search for you. (click) Hope it helps!
Check out my game blog - Dave's Game Blog
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement