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Npc Interaction

Started by Nibbles Oct 14, 2001 at 10:00 PM 5 replies 300+ views
Original Post
Nibbles
Nibbles
Hi, I''ve been working pretty steady on an RPG type of game which will include a lot of NPC interation. I was wondering if anyone could suggest some easy to manage ways of handling text communications for quests and such. Thanks, Scott Email Website
"If you try and don''t succeed, destroy all evidence that you tried."
krez
krez
it depends on how interactive you want it to be... if you just want the NPCs to say something (as in Final Fantasy and such) that is simple; or you could make conversation trees, so the player can pick responses to what the NPC says, and so on... this is more interactive, but still fairly scripted...
the only way to get really good conversations (in my opinion) would be a natural language type thing, where the player types something and the NPC responds... even the best of these would still be pretty far from a real conversation, but if done properly it can give the illusion of a real conversation...

--- krez (krezisback@aol.com)
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
bishop_pass
bishop_pass
Consider using a directed graph representing predicate caluclus statements reduced to clause normal form which is then divided into subgraphs via a min vertex separator algorithm. The resulting set of subgraphs, which as a cohesive whole are a set of axioms representing common sense knowledge can then be used in a resolution based system for reasoning and planning, which subsume the backbone of conversation and NLP.
_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in
commando_337
commando_337
HAHAHAHA....sorry...that was funny...=)
bishop_pass
bishop_pass
NLP = natural language parsing.
_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in

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