I am trying to use the WICTextureLoader functions as provided by Frank Luna, and I keep branching to return E_NOINTERFACE. Here is how the code goes:
HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_bytecount_(wicDataSize) const uint8_t* wicData,
_In_ size_t wicDataSize,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize
)
{
if (!d3dDevice || !wicData || (!texture && !textureView))
{
return E_INVALIDARG;
}
if ( !wicDataSize )
{
return E_FAIL;
}
#ifdef _M_AMD64
if ( wicDataSize > 0xFFFFFFFF )
return HRESULT_FROM_WIN32( ERROR_FILE_TOO_LARGE );
#endif
IWICImagingFactory* pWIC = _GetWIC();
if ( !pWIC )
return E_NOINTERFACE;
----------------
I read somewhere that this has something to do with not calling CoInitializeEx(), but since I know nothing about COM objects except for the fact that Direct3D and Windows use them heavily, I was hoping somebody could help me figure out where in my code to call CoInitializeInstanceEx() and what parameters to use, or if this is not the problem at all.
Thanks in advance.
-Dave Ottley