Original Post
C++ has a niche in Middleware development. Can C# replace it?
Can you please name a few? It will be very kind of you....
We use mono on the consoles. It is a little more difficult to debug, but not so much more than C# using the various awful debuggers out there.
The only obstacle to this - and I emphasize only - is adoption by console manufacturers. Until C++ is displaced there, it will continue to be heavily used for major game development that involves consoles.
We use mono on the consoles. It is a little more difficult to debug, but not so much more than C# using the various awful debuggers out there.
We use mono on the consoles. It is a little more difficult to debug, but not so much more than C# using the various awful debuggers out there.
[quote name='ApochPiQ' timestamp='1354307971' post='5005833']
The only obstacle to this - and I emphasize only - is adoption by console manufacturers. Until C++ is displaced there, it will continue to be heavily used for major game development that involves consoles.
After a kind of resistance in microsoft C# feels like a lag
Nothing matches C++ when CREATING a game-engine
[quote name='sankrant' timestamp='1354331415' post='5005927']
After a kind of resistance in microsoft C# feels like a lag
Nothing matches C++ when CREATING a game-engine
The .Net Framework is here to stay and C# is the core of it
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