Original Post
I''m learning to load bitmaps into my apps using Win32 API. The methods i''ve found use reasource files, which seems stupid becuase they keep the image data in the executible (which is silly for big images) and thusly you have to recompile evey time an image is updated.
How do you write loading code that reads in the image from the file during run time?
thanks,
zTn
PS no, i''m not too worried about performance...