Original Post
hi i need some pointers on how im coding please dont bash me because im sort of new to c#
and please for the love of god dont throw me off what im doing im new to c# but not new to programming
ive programmed in
c# been praticing it for two months
c++ done that for a while
visual basic
pascal
ada
ruby my very first language
python i hate the language
ones im going to learn soon
assembly
BASIC
sql
xml
advanced c#
more c++
powershell
unix unix isnt really a language its more a enviroment with commands
i have to go back and edit my code
but there are some crucial points that i need some guidance
1 story mode (i may need to edit it )
example
using my stuff
Vec.sprite( kyurem ) // do you need the file extension and the name
Vec.sprite( health bar full ) // vec sprite is a function i created based off the book the actual script for it isnt posted here
new = player();
new = darkknight();
string = "dark knight: you come so far but now its your end";
string = "cestus: you wish !!!!! go to the abyss";
// now this is where guidance is required
if darkknight health = 0;
{
string = "well done traning complete"
// now this i think might not be right
Vec.destroy kyurem();
new = grathpeak();
}
2 weapons
public class daegith_blade // i made this class public so the game can use this in like a shop
{
private int attack = 90;
private string skill1 = "corrosion blade"
Vec.sprite( daegith blade )
}
vec sprite and vec destroy are functions i made based off the book and have their own individual CS files
3 battle
this is only a section of the player script
keypressEnter
{
new = sword(); collis( enemy_instances )
}
and please for the love of god dont throw me off what im doing im new to c# but not new to programming
ive programmed in
c# been praticing it for two months
c++ done that for a while
visual basic
pascal
ada
ruby my very first language
python i hate the language
ones im going to learn soon
assembly
BASIC
sql
xml
advanced c#
more c++
powershell
unix unix isnt really a language its more a enviroment with commands
i have to go back and edit my code
but there are some crucial points that i need some guidance
1 story mode (i may need to edit it )
example
using my stuff
Vec.sprite( kyurem ) // do you need the file extension and the name
Vec.sprite( health bar full ) // vec sprite is a function i created based off the book the actual script for it isnt posted here
new = player();
new = darkknight();
string = "dark knight: you come so far but now its your end";
string = "cestus: you wish !!!!! go to the abyss";
// now this is where guidance is required
if darkknight health = 0;
{
string = "well done traning complete"
// now this i think might not be right
Vec.destroy kyurem();
new = grathpeak();
}
2 weapons
public class daegith_blade // i made this class public so the game can use this in like a shop
{
private int attack = 90;
private string skill1 = "corrosion blade"
Vec.sprite( daegith blade )
}
vec sprite and vec destroy are functions i made based off the book and have their own individual CS files
3 battle
this is only a section of the player script
keypressEnter
{
new = sword(); collis( enemy_instances )
}