Advertisement

How easy is it to collaborate on a game remotely?

Started by December 27, 2012 06:47 PM
21 comments, last by Orymus3 11 years, 10 months ago

I am learning C, so this question is somewhat future-thinking, but how easy would it be to design and create a game strictly on the web, with other people around the country/world? Is this even possible? Thanks in advance.

Well, NetHack was written via collaboration on usenet http://en.wikipedia.org/wiki/NetHack
"Most people think, great God will come from the sky, take away everything, and make everybody feel high" - Bob Marley
Advertisement
Well, NetHack was written via collaboration on usenet http://en.wikipedia.org/wiki/NetHack

Thanks, that's interesting.

You should check out microsofts new team foundation server, its really good now, and free for up to 5 developers

http://tfs.visualstudio.com/en-us/

If this post or signature was helpful and/or constructive please give rep.

// C++ Video tutorials

http://www.youtube.com/watch?v=Wo60USYV9Ik

// Easy to learn 2D Game Library c++

SFML2.2 Download http://www.sfml-dev.org/download.php

SFML2.2 Tutorials http://www.sfml-dev.org/tutorials/2.2/

// Excellent 2d physics library Box2D

http://box2d.org/about/

// SFML 2 book

http://www.amazon.com/gp/product/1849696845/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1849696845&linkCode=as2&tag=gamer2creator-20

Totally depends on the people involved. If you all get along with one another and are all willing to work to completion then it can definitely be done. I used to cooperate to script new behaviors for RMXP with some hombres from a fan site. MSN messenger was enough to keep us all on the same page, but we were good friends and the scripts were pretty simple. It's usually easier to communicate technical concepts on a computer than it is verbally, though it helps to throw in a bit of MS Paint and voice chat from time to time.

void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.
how easy would it be to design and create a game strictly on the web [collaborate on a game remotely?]

NOTHING is easy. Developing a collaborative game is easier than building a working orbital launch vehicle, but not as easy as winning the lottery (winning the lottery is pretty easy on the face of it - all you have to do is buy a ticket; the only hard thing is that you have to be extremely lucky). Why even ask "how easy" something is to do, or "how hard" it is to do? What's the point?

-- Tom Sloper -- sloperama.com

Advertisement

Maybe "easy" was the wrong word... I just wanted to know if it had been done successfully before and any pitfalls that go along with it. Thanks

You should have asked how hard it is to collaborate on the web. Well if you can get a team or just a few people to work with you and can menage to get something other than email for comuncation like free forums or such, than collaboration will persist as long as there is motivation.

You should have asked how hard it is to collaborate on the web. Well if you can get a team or just a few people to work with you and can menage to get something other than email for comuncation like free forums or such, than collaboration will persist as long as there is motivation.

Agreed the hardest part is finding people who say they will work on it, and actually do what they say. I've started several projects over the net with people I only know from the net. All of those projects died because people stop showing up to work on it.

I even joined a project some one else started, a few days later he wasn't heard from for 2 months.

If this post or signature was helpful and/or constructive please give rep.

// C++ Video tutorials

http://www.youtube.com/watch?v=Wo60USYV9Ik

// Easy to learn 2D Game Library c++

SFML2.2 Download http://www.sfml-dev.org/download.php

SFML2.2 Tutorials http://www.sfml-dev.org/tutorials/2.2/

// Excellent 2d physics library Box2D

http://box2d.org/about/

// SFML 2 book

http://www.amazon.com/gp/product/1849696845/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1849696845&linkCode=as2&tag=gamer2creator-20

Maybe "easy" was the wrong word... I just wanted to know if it had been done successfully before and any pitfalls that go along with it. Thanks

Those are MUCH better questions.

1. Yes, it has.

2. Read a lot of the posts in the Business And Law forum (since collaborative projects are usually business endeavors).

-- Tom Sloper -- sloperama.com

This topic is closed to new replies.

Advertisement