Looking here, I see nothing for a matrix / float4x4.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb509647
This, however, makes it look like I can do it, but I have to have 4 seperate parts for the input layout, then I can just simply use it as a float4x4 in the shader? Is that right?
http://www.gamedev.net/topic/608857-dx11-how-to-transfer-matrix-to-vs/
But what is WORLDVIEW? Why isn't it on the MSDN list?
Also, should I be striving to pad my structures out to a specific size?