I am developing an online multiplayer RPG in which if your character dies, you lose everything in your inventory. However, you do leave behind a corpse from which you (or anyone else) can loot your items from.
I have been doing some research on other games that implement this and discovered two incredibly popular ones:
Realm of the Mad God (http://en.wikipedia.org/wiki/Realm_of_the_Mad_God)
Runescape (http://runescape.wikia.com/wiki/Death)
So I suppose players are open to "item-perma death". To avoid making it too painful, I am going to make premium/paid or rare/legendary items safe from this. E.g. Like Runescape, you can pick 3 items to save from item-perma death.
What do you guys think about this? And what kind of pitfalls would you suggest I avoid?