Original Post
This might seem simple but i just cant find the answer:- in opengl es (fixed function) lets say u texture map a bitmap to a regular polygon- so the bitmap is now stretched and thus relative position of the color points on the rectangle is different from original bitmap- is there is a way ... I mean a gl. function that- if given the x,y coord on the rectangle surface relative to say the top left rectangle coord as a parameter- will return the colour of that point?
Thanks in advance
PLEASE i hope someone can help on this... I'm kind-of stuck. many thanks
Thanks in advance
PLEASE i hope someone can help on this... I'm kind-of stuck. many thanks