Original Post
I just downloaded Lesson08 Linux/SDL version but compiled it in Win98. It works after a minor change.
The lesson used GL_BGR to create textures, but my Visual C++ told they are undefined. So after checking gl.h header file I changed GL_BGR to GL_RGB and it compiled and runs ok.
I''m just bothered why? Isn''t GL_BGR supported in win or isn''t GL_RGB (whuch I is what I''v always used) supported in linux environment? Do I have to select different pixel format in each platform?