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Theoretically, you could port it, but you''re essentially talking about rewriting DirectX. Your time is better spent moving to OpenGL. Either write a platform independent wrapper and use DX or OpenGL as the internals, or perhaps you could write a library that translates DX calls into the OpenGL equivalent. If you are talking about DX8 graphics, it shouldn''t be *too* hard, but the higher level wrapper approach is probably better.
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