http://archive.gamedev.net/archive/reference/articles/article327.html
I am trying to figure out, is this a method for making a texture of e.g. stone that is on a 2D game tileset look bumpmapped?
I would like to make my 2D game images look like they are normalmapped and was wondering is this approach better suited for 2D games vs. just using a RGB normalmap on a 2D texture that never moves?
THanks!