Starting work on the questgen in my project.
So far i've come up with the following general types of single-part quests:
1. attack
2. defend
3. move
and for the objects of a quest (what to attack, defend or move/move to):
1. person/NPC/friendy unit or monster/badguy/hostile unit
2. item
3. information
4. landmark, location, building (a fixed position).
its seems that all types of quest are a combo of these.
multi-part quests are simply a series of single part quests where the reward from one part is the prerequisite for the next part, or multiple single quests must be completed for the overall reward (find the 8 holy rolls of bottom-wiping hidden across the game world).
have i left any out?
I already did the google thing both here and on the web in general, and everything seems to boil down to just these.
so lets play the "what category of quest is this?" game.
examples:
kill the dragon = destroy monster.
rescue the princess = move friendly to home. of course you have to go to the friendly first, defeat any badguys there, and escort them back.