I've seen Minecraft rake it in, but what I don't get 100% is why is it that Meat Boy and
Braid are so successful. Both are adventure games, granted they have some neat
game mechanics, but this isn't a terribly new concept. So why are they so well received?
I'm not trying to be negative in any way. If anything, I think that this is great. However,
I'd like to know the steps (the process or the system, as in the approach) that they
used in order to come up with such a great game idea.