Skip to main content
gamedev.net
🔒 Locked

Lipsync function!

Started by pob1211 0 replies 400+ views
Original Post
pob1211
pob1211
Does PR have advanced features to support lipsync?I hope that PR is not only support bone animations but also handle vertex animation.That will be easier to create facial animation.
ChrisE
ChrisE
You can export morph targets from 3DS MAX and use that for facial animation. Interpolation is done using vertex shaders so it''s fast.


Author of Power Render (http:/www.powerrender.com)
Author of Power Render (http:/www.powerrender.com)

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.