Original Post
Okay, I think it is time I learn what is what :D
I''ve been programming OpenGL a while, but not really from books. When it comes down to creating a 3d engine, well, I just tried to use common sense (and my mathematics books and earlier programming skills). And it works great. My own 3d engine is coming along nicely. And by now I can follow most of the things discussed here.
''cept the two things mentioned in the subject :D Can anyone perhaps supply me with a link that tells me what they are (not entire tutorials). All I can find till now are either tutorials from-the-ground-up (giving me a hard time to figure out what they really are), or strange ways to implement them...
All I need are the two definitions...