Well received! I really should have spent more time on it. It's for a college project due soon, so I do have a deadline. Once I have free time over the summer, I plan on re-working it, or starting a new project. I have some follow up questions, if you don't mind answering?
Absolutely, no problem at all!
The gun sound was weak, because I physically didn't know how to create a gun sound without using other peoples samples. Would you recommend using free samples over less quality, but original work?
Whatever sounds the best is key, really. Even using library sounds which then you edit and tweak to fit within your own demo is alright. The only time saying "100% of the audio was recorded and produced by me" really pays off is when it sounds incredible. If it sounds lackluster or doesn't fit the end goal of your demo, it's more a detraction than a benefit.
Which way is the best way to get noticed and get the interview?
Make it sound amazing. Whatever steps, tools and resources you use to get to that point are sort of irrelevant. It's akin to the "which DAW is the best?!" debates you see online. In the end, it doesn't really matter. Only the audio does. If you can make amazing audio using a student version of a DAW with open source, free plugins - great! The content of your demo matters most.
A similar dilemma is that I felt by including composition designed specifically for the visuals in the demo, I was showcasing a wider skill set that would benefit me. Is it really more likely to hurt my chances including it?
Your thinking is right! And it would apply here if the music really shone and stood on it's own. But it felt, again trying to be constructive and yet honest with you, fairly generic. To my ears, once I heard the music for a few seconds it was easy to tune it out. Easy to forget it. I like your idea of showing a wider skill set, now make the content show off your chops and talent!
A good rule of thumb: does this content make my demo stand out? Does it rank high up among what the pros and established folks you respect and admire are doing? If not, it's time to keep on woodshedding and polishing your craft. (Pro tip: you actually never stop woodshedding and polishing your craft!! You just keep trying to improve and learn more!)
Lastly, is there any way to design a Wwise demo, that showcases your abilities using that software, without licensing Wwise? Something that really annoyed me was how inaccurate my parameter automation (for panning, volume, and LPF) was in the demo. I'd prefer to demonstrate work with interactive sound with omni-directional attenuation, and although I could learn UDK to an advanced level instead of Wwise, most job advert pluses will look for experience with the latter.
It's tricky to discuss legality online, especially in a forum. Sure, you could rip all of the audio out and replace with your open in a mod or something similar. It's up to each individual property and their terms of use and also how you present it that can either make it "okay" or potentially lead to trouble. Some people say having any kind of copyrighted material on your demo reel is a risky, bad move but tons of folks do it. I'm not a lawyer so my best advice would to be seek out some professional advice if you want to go the route of using something you haven't licensed in your demo. That or really find an avenue where the company (IP owners) have made it official that they don't care about mods and are not going to come after you.
Best of luck!