For a turn based strategy simulating "emperor" (more focus on the person, the emperor, not only management of the empire).
For such a game an imperial audience (people going in and asking/requesting/reporting various thing to the emperor) thing would fit very well. I was thinking of maybe making it the focus or at least major part of the game, so I want to design that one first (so, right now there are no restriction if it would fit with the rest of the game).
Note that I aim for a card mechanic feel (things like your personel, events and generally the interface could be presented as cards where possible) also I want it to be not that long or overly complex game (definitely not a full blown 4X). Replayability (smart randomness) would be important too.
How an audience machanic could work? What it should be about? How important that mechanic should be in a game like that?

