There is probably reference to code to do this action already, please point me in the right direction
I am trying to draw triangles from a mesh in directx x file
The directx x file is exported from blender .. I have not taken care of the mirrored part yet
the code I am trying (very badly put together by me) only draws every other triangle, what have I missed?
I am using .. C#, sharpdx and assimp net
ASI.Scene model = importer.ImportFile(fileName,
ASI.PostProcessPreset.TargetRealTimeMaximumQuality);
var vertices = new VertexBuffer(device,
Utilities.SizeOf() * 2 * model.Meshes[0].VertexCount, Usage.WriteOnly,
VertexFormat.None, Pool.Managed);
Vector4[] VSet = new Vector4[model.Meshes[0].VertexCount * 2];
foreach (ASI.Mesh AMesh in model.Meshes)
{
int i2 = -1;
for(int i1 = 0; i1 < AMesh.VertexCount * 2; i1++)
{
i2++;
VSet[i1] = new Vector4(AMesh.Vertices[i2][0], AMesh.Vertices[i2][1], AMesh.Vertices[ i2][2], 1.0f);
i1++;
VSet[i1] = new Vector4(AMesh.Normals[i2][0], AMesh.Normals[i2][1], AMesh.Normals[i2] [2], 1.0f);
}
break;
}
vertices.Lock(0, 0, LockFlags.None).WriteRange(VSet);
then draw with:
device.DrawPrimitives(PrimitiveType.TriangleList, 0, model.Meshes[0].VertexCount / 3);