I wanted to inform anyone interested that a new version of ColDet is available with new support for a multi-object system implementing a very fast prune&sweep.
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New version of ColDet
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Thank you for the post! I wonder if you would be willing to write a description of ColDet here, ideally something that is a bit more detailed than the short summary on the sourceforge page. And maybe link to some projects or YouTube videos demonstrating it use?
grhodes_at_work
This limits the usefulness of coldet for me:
"Note: Transformations must not contain scaling." Taken from the CollisionModel3D Detailed Description.
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