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Chain of Events

Started by May 19, 2013 11:57 PM
3 comments, last by Vaclav 11 years, 6 months ago

Hey guys,

I made a flowchart about the first chapter of my game and I want to know what you think about it.

Here is the link to it:

http://www.lucidchart.com/invitations/accept/51996673-3bac-416a-8d3a-64700a005ce3

What is your goal for the game's interactivity? Your goal for its atmosphere/feeling? Knowing what you were aiming for would give us a better basis to tell you how well you achieved it and what improvements you could make. :)

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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I want the story to be interesting, yet legit and not out of the blue.

The player should identify with the character and every playthrough should be different.

That's why there are so many different ways.

And thanks for the fast answer smile.png

You could try and make a quick prototype of this with Twine, just to test out the story.

I like it very much. Though killing your father sounds too harsh to me.

Can you tell more about the game?

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