Math needed to create 3D engine?
Hi! I''m in an accelerated math class at my school where I go ahead of the rest of the class in the book, and at the end of the first semester I go to Algebra with the next grade up. However, I got through our book much faster than planned for and for about 6 weeks I can study any kind of math I want. What kinds of math are usefull in programming games, especially for 3D engines? Also, what good books made specifically for mathematics of games have review questions that I could use as assignments?
Thanks a lot!
(P.S.-I am already a programmer, I just don''t do a whole lot of the thick hard math stuff yet.)
Jordan S.
-----------------------------Weeks of programming can save you hours of planning.There are 10 kinds of people in this world-- those who understand binary and those who don't.
Learn every kind of math you can learn !!!
Math rulez tha world together with astronomy and physics
But for 3d games the best is to learn linear algebra
Math rulez tha world together with astronomy and physics
But for 3d games the best is to learn linear algebra
By algebra, I hope you mean Linear Algebra. You need to understand the intricacies of matrices and vectors and their geometric interpretations.
If you are interested in math, and want make a 3D engine, learn ALL the math that you can. It can all be applied in one way or another.
Here''s a course outline of the Linear Algebra course I took a few years back. It recommends a pretty standard Linear Algebra text.
http://www.math.sfu.ca/math/courses/01-3/MATH/MATH_232.html
For mathematics books pertaining to engine design, get 3D Game Engine Design. Since Dave Eberly is a PhD in Mathematics, it gets pretty mathematical.
And just to tease you guys, his new book coming up is looking awesome. It will specifically address mathematics in computer graphics. But I don''t want to give anything else away.
SL
If you are interested in math, and want make a 3D engine, learn ALL the math that you can. It can all be applied in one way or another.
Here''s a course outline of the Linear Algebra course I took a few years back. It recommends a pretty standard Linear Algebra text.
http://www.math.sfu.ca/math/courses/01-3/MATH/MATH_232.html
For mathematics books pertaining to engine design, get 3D Game Engine Design. Since Dave Eberly is a PhD in Mathematics, it gets pretty mathematical.
And just to tease you guys, his new book coming up is looking awesome. It will specifically address mathematics in computer graphics. But I don''t want to give anything else away.
SL
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