HI there
I was wondering if some people could be kind enough to review the content of my CV. I've yet to decide upon the layout just yet, as I want to focus on what I have to say first.
Please, feel free to rip it apart and make suggestions on any improvements I could / should make.
Sean O'Brien Software Engineer
141 Murray Road Rugby CV21 4RJ
Mobile: 07415376357 Email: obi_@hotmail.co.uk
Personal SummaryHaving graduated from Glasgow Caledonian University in 2012 I have spent the last 10 months working as a Software Engineer for Holovis. This role has seen me take on a variety of roles and tasks than range from creating new pieces of IP technology, creating demo's and tools for these new pieces of IP and showcasing this new technology. Being in this role has improved my programming capability but I feel that I have nothing new to gain from my current role and I'm not actively looking for a new role with new challenges.
Qualifications2009 – 2012 Bsc (Hons) Computer Game Development (Software Engineering) 2:1
Glasgow Caledonian University
Course modules:
Object Orientated Programming, Computer Game Artificial Intelligence, Game Design, Serious Game Design, Computer Game Programming.
Employment History Holovis – LutterworthSoftware Engineering August 2012 – Present
My tasks at Holovis differ from day to day. My main duties involve the creation and development of new I.P and helping improve upon any old software that we still use. This could involve the creation of a new tool sets to help users who buy our products, to restructuring old code to help it run more effectively.
In-mo (still in development and name subject to change)
In-mo was the culmination of months of testing and research that has seen Unity3D be able to run in the following environments; cave automatic virtual environment (Caves), Domes and powerwalls. We also made it possible for Unity to connect with many different VR input devices through VRPN protocols. I was solely responsible for creating a tool that would help users set up In-Mo on the environment the end user would choose.
Flick (still in development with name subject to change)
Flick is media share application that would run on iOS that would allow users to share their photos and videos found on their device and on an accessible server the user would connect to. My role on this was to create the Windows side of this application that will show the media the iOS user has decided to show. The windows side of this application had to allow real time communication between the iOS device and be possible to show both pictures and videos through VLC.
Technical Skill BaseUnity3D
Microsoft Winform
C#
TCP/IP
C++
Personal Skill BaseWorking Under Pressure
Working to a deadline
Working as part of a team
Working individually
Ability and Willingness to lean new technologies
InterestsGaming
I am keen gamer in all of its shapes and forms. I regularly take part in table top RPG session with friends, to playing table top war-games with them as well. When I have no real life opponents to face off against, I also spend some of my time playing computer games as well. Ranging from the latest AAA release, to competitive online games like League of Legends and DOTA2.
As my real passion is for developing games, I often spend time analyzing the games I am playing trying workout how certain effects were implemented. And how the developers would have gone about it.
Other interests
I'm a keen mixed martial arts fan and I train in mixed martial arts fighting, kick boxing and regular boxing to keep fit and healthy.
I am a devourer of literature of any genre and often have two or more books on the go at the same time. I am also try to go and see films as often as I am able. During my time in Edinburgh, I was part of the Edinburgh game dev community and during any spare time I had in my studies, I would try to spend time with the Glasgow game dev community as well. I also try to go to as many IGDA Scotland meetings as I am able to as well.
References
References are available upon request.