Hi,
I was wondering if someone here could help locate a possible memory leak that appears to be occuring in Stalker: Call of Pripyat under DX11 whenever Tessellation is enabled.
I'm hoping that the memory leak is somewhere within these shaders and not within the engine itself so that it can be fixed.
Anyways, there's four tessellation shaders:
Tess.ds: http://pastebin.com/uhx1i7VF
Tess.h: http://pastebin.com/8cmxxJKd
Tess.hs: http://pastebin.com/3xS9fz2k
Tess_Shadow.ds: http://pastebin.com/ND02LCUe
I realize this is an unusual request, I just don't know where to get any help on this as there isn't anybody modding Stalker: Call of Pripyat shaders, everyone sticks to Shadow of Chernobyl and the shader authors I've asked are too busy to help.
Any help would be appreciated.