Skip to main content
GameDev.net gamedev.net
🔒 Locked

Multiplayer gaming.....

Started by CtrlAltDel Oct 23, 2001 at 1:12 PM 1 replies 350+ views
Original Post
CtrlAltDel
CtrlAltDel
What is the easy way to send and recieve packets between players using a server: Player A does Action, Client is updated Client Sends to Server Server Updates internal Game-state.... Server Sends to Player B,C,D Player A,B,C Client is updated Player B ...........
rileyriley
rileyriley
Well, there are packages that handle a lot of it for you like DirectPlay (part of DirectX), and more low level packages like winsock. I''m just learning winsock for my own first game server, and I''m finding that the MSDN articles for it are very helpful.
--Riley
WarMage
WarMage
See this thread for fundamental Winsock usage...

---------
-WarMage
...always willing to lend a hand, but I''m running low and need to go out and harvest some more...

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.