The writing / history for this story can be found here: http://www.gamedev.net/topic/647160-newsretention-background-story-need-feedback/
Check out http://user.newsretention.co.za/ for updated on the site (if it is down or erroring out, pelase dont flame about it.)
NewsRetention as a whole is not a unique or original idea, but rather one that will take a concept and build on it in a way that will make people more eligible to play - and keep on playing it.
The idea behind it comes from some particularly well-known game titles of 'company hacking and defacing'. As the game goes, you will be a protagonist in a digital and real time world of red-door hacking. Companies and general members of the public will pay you to use your skills to help delete sensitive data, or even move it from one place to another.
Most of the games generally get more interesting by allowing you to 'hack' other protagonists bank accounts, personal data vaults, etc to steal their identity and do devious things on their behalf. Or simply take their money.
Unfortunately, most of these titles are based on solo-play, with a very linear story.
NewsRetention aims to change that by bringing this concept to an online browser based game.
The reason I feel this will work is because there isn't a need for a 3D engine or a downloadable client. Users can play this game from anywhere - at any time - on almost any platform.
The data will always be real-time, users won't feel updates, and based on the technology used, servers won't be too expensive to run.
The three very apparent rolls in the game will consist of Companies, Users, and Protagonists.
The Object (usually just confidential information) will be in the form of a User-Produced template. ('Templates' are not covered in this initial post) (A very brief overview of what templates are to be discussed)
Companies are entities that store templated in a hopefully secure vault. These entities are the only ones that can manage the outcome of a template. Note: Companies can create templates too.
Users create templates. They then send the templates off to their preferred company to get processed.
Protagonists are users who have the skillset to hack into companies, manipulate templates, and other dubious doings.
Templates are a vessel that contains data on anything the user desires. Companies then process the template and send it to the party at hand. Note: Templates were initially used to store information about each person.
The technology will consist of a server, and a Website front-end for users to play the game.
The site will be coded in C# and JavaScript, with SignalR used as the real-time broadcaster.
The Database will be MSSQL.
I would like any feedback on this concept - whether you feel it may or may not work - or any constructive criticism you have on the idea.
I've tried to accurately write out as much information as possible. However, it may not really make sense to you. I will update this post with any relevant news to help you decide.