Lorenzo: interesting ideas, although I'm not sure whether I fully understand it or not, I'll try to digest it!
Norman: Yea, I agreed with your points that when it comes to computer, some of the things should be simplified and focus on the world itself. But mine one is not a RPG game, it's kinda strategy-liked game per se.. My previous plan to handle this scenario is like this:
1. First, player move to a location
2. A picture together with some description texts appear
3. Then let the player choose between some decision (let say kill or run)
4. If the player choose Kill then it will test the player's STRENGTH; If the player choose Run then it will test about his SPEED.
5. <This is where the dice rolling comes in, if I do not show anything, then I will just directly show the result once the player has made his choice, which is like what the computer RPG did (but at least they did show an attack animation with either HIT or MISS keyword, since I'm not doing any animation on this part, so I'm quite worry that player might feel boring/annoyed after some time)>
Brick: Wow, that's cool, I like the simulation and it's quite real! Thanks for sharing