i have some question
i already learn OOP and some basic programming languange and from 2 years ago interested with game programing and right now im learning Monogame XNA C# and this my question
1. how you read a statement "for" to a logic or human languange? example
for (int i = 1; i >= 10; i++)
{
// execute
}
how to define a line of code above to human languange that i mean for question number 1
2. what difference a game programming and graphic programming?
3. in OOP i dont really understand or i still confused about when you use a class and when you use struct what a difference?
4. and if in software developer you can use flow diagram / UML to design a proper program and my question how about game can i use UML / flow diagram to design it?
5. this my last question in software programming if you want to build a software you must specify what a problem can be solve with your software and what a method you use to solve the problem but if in game programming whether in the making of the game requires a method?
that all my question if my questiaon already have a answer somewhere in the forum sorry for repost it.im really want to know what your opinion from answer my question above.
thank for who reading my post and sorry for my grammar.