Hey all,
I'm working on my second indie game after publishing a very dialogue-heavy Postmortem: one must die, and realizing my old approach won't work as well with a more complex narrative and many more variables affecting the conversations. So I wanted to share my musings and get some feedback:
Don't want to re-post the whole thing so here's a link to my devblog post about it. Let me know if you have any valuable thoughts from the writing trenchese :)