Skip to main content
GameDev.net gamedev.net
🔒 Locked 🤖 Godot

UE4, CRYENGINE, and UNITY 5: Will it work?

Started by Damon E. Washington Mar 21, 2014 at 11:20 AM 29 replies 13.6k views
Original Post
Damon E. Washington
Damon E. Washington

Hello Everyone.

I recently got caught up with GDC and saw what all the engines are doing.

Here is what we know as of now:

UE4 : $20/month fee + 5% royalty fee. This grants full access to all UE4 features. As of now there is no "non-commercial"/"free" option.

https://www.unrealengine.com/register

Unity 5 : $1,500 up front or $75/month. This allows you to pre-order Unity 5 and to hold you over you get Unity 4. There is no "free" option for Unity 5, but a lump sum option is available.

https://store.unity3d.com/

Cryengine : $10 per month. This allows you to access all new features plus there are no hidden fees and its royalty free.

http://cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program

Now I'm curious how you guys feel. The one thing I'm trying to grasp is these engines for non-commercial use. Sure getting money is great, but if you are like me and are working on your first public game, chances are it will be non-commercial. I guess the craziest thing is how each engine is switch gears. UE was always the cheapest big-name engine for commercial use. Cryengine charged you crazy fees. And Unity was a friend to all.

Now UE4 is up on charging money. Unity is sticking to its "lump sum is better philosophy or get hit with $75/month." And Cryengine is now to goto cheap, easy, great quality engine.

So what do you guys think? Is this a good way of releasing these engines or would you like the old way?

Personally, the one thing I really want to see is Source 2... imagine if that goes non-commercial for indies and such.

Honestly, if Valve was smart... they could say anyone who uses STEAM OS could run a non-commercial/commercial version. Atleast it would get people to buy a Steam Machine/OS (that and HL3...).

So. Opinions?

- Damon E. Washington

HighTreason
HighTreason

I just bought a license to the Esenthel Engine: http://www.esenthel.com/

$200 total, no recurring fees, no royalties. Seems like a good deal to me.

Game designer and programmer for Stand Off Software, maker of fine adventure games.
Ashaman73
Ashaman73

Sure getting money is great, but if you are like me and are working on your first public game, chances are it will be non-commercial.

If you work on your first game and don't plan to make money, why not use one of the older engines (UE3,Unity4) with a license model which suits your goals better ?

To benefit from new engines, you need to have accordingly art ready, which is one of the most expensive parts in game development. If you go for more stylized art, then you don't really need all this physical correct lighting models etc. from top of the art engines.

Hodgman
Hodgman

Cryengine charged you crazy fees.

CryEngine had a free version that had a similar royalty percentage to the UDK. Before these changes, Unreal/Cry had very similar terms .

Sure getting money is great, but if you are like me and are working on your first public game, chances are it will be non-commercial.
Now UE4 is up on charging money.

With UE4 you can pay $19 (per person on the team) one time, and then release your game. If the game makes $0, then you pay $0 in royalties.
Educational institutions can also pay $19 once, and then let all their students use it, which is great.

P.S. there's already 2 threads about this...

Nikster
Nikster
As far as I see it, with UE4 you're paying for alpha testing although some would argue beta, unless you become a late adopter by which time the license model may have changed. So you're likely to have to pay more than $19 + 5% as in n x $19 + 5% just to make sure you have something stable to release.

As for Unity, hard to tell as it's not available yet, but might be stable enough that you'd really only need to pay on month subscription so worth the higher price point.

CryEngine? No idea, maybe it will fall in to the same state as UE4 but cheaper, have to wait until May to find out.


But if you look beyond the bullet price points. Playing with UE4 at least, maybe CryEngine as well, what you'll pick up with these could be beneficial to go work for some company in the industry, else to create games yourself Unity depending on scale of project and target audience.

But as Ashaman said, more than likely you can work with existing tech for a lot cheaper.
Ali Aliev
Ali Aliev
Source 2?

I have not found any official document where Valve describes license terms of Source commercial use. I would like to use Source in my project (that is open now), but the fact that I know almost nothing about the terms keeps me away from the engine.

Does anybody have an experience of Source commercial use?
Hodgman
Hodgman

I have not found any official document where Valve describes license terms of Source commercial use. I would like to use Source in my project (that is open now), but the fact that I know almost nothing about the terms keeps me away from the engine.

Before these recent game-changing announcements from GDC:
"CryEngine free" and UDK had publicly available terms of ~25% royalties, aimed at hobbyists and indies... but you wouldn't find any description of the actual professional terms for Cry or Unreal anywhere. If you wanted to license Unreal Engine (not UDK) or CryEngine (not CryEngine Free SDK) you would introduce yourself and negotiate with them.

Likewise with Source - you have to ask for a private quote.

Tom Sloper
Tom Sloper
This discussion does not belong in Game Design. Moving it out.
-- Tom Sloper    --      sloperama.com
Nathan2222_old
Nathan2222_old

Cryengine : $10 per month. This allows you to access all new features plus there are no hidden fees and its royalty free.

http://cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program

Finally. Thanks for this.
UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32

--
GREAT QUOTES:
I can do ALL things through Christ - Jesus Christ
--
Logic will get you from A-Z, imagination gets you everywhere - Albert Einstein
--
The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy
Luckless
Luckless

What exactly do you need in an engine for your projects?

There are a number of open source engines that can be put to great use and won't cost you a dime.

Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
stupid_programmer
stupid_programmer

What exactly do you need in an engine for your projects?

There are a number of open source engines that can be put to great use and won't cost you a dime.

Most indies would never use any/all the features but somehow I think it might be a good idea to spend a bit of money to get familiar with tools you could be using in your professional career.

rAm_y_
rAm_y_

I just bought a license to the Esenthel Engine: http://www.esenthel.com/

$200 total, no recurring fees, no royalties. Seems like a good deal to me.

Can I ask what kind of game you are making. How do you compare this engine to Unity and the other big AAA engines, any features missing you would like, does it support large open worlds?

Godmil
Godmil

What exactly do you need in an engine for your projects?

Sometimes what you really need is just a great toolset, which these engines excel at.

Nathan2222_old
Nathan2222_old


I just bought a license to the Esenthel Engine: http://www.esenthel.com/

$200 total, no recurring fees, no royalties. Seems like a good deal to me.


Can I ask what kind of game you are making. How do you compare this engine to Unity and the other big AAA engines, any features missing you would like, does it support large open worlds?
It's the reverse. Esenthel (it's called an open world engine) supports open worlds better than Unity but Unity has more features.
UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32

--
GREAT QUOTES:
I can do ALL things through Christ - Jesus Christ
--
Logic will get you from A-Z, imagination gets you everywhere - Albert Einstein
--
The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy
rAm_y_
rAm_y_

I just bought a license to the Esenthel Engine: http://www.esenthel.com/

$200 total, no recurring fees, no royalties. Seems like a good deal to me.


Can I ask what kind of game you are making. How do you compare this engine to Unity and the other big AAA engines, any features missing you would like, does it support large open worlds?
It's the reverse. Esenthel (it's called an open world engine) supports open worlds better than Unity but Unity has more features.

Can you state what these features are?

Nathan2222_old
Nathan2222_old




I just bought a license to the Esenthel Engine: http://www.esenthel.com/

$200 total, no recurring fees, no royalties. Seems like a good deal to me.


Can I ask what kind of game you are making. How do you compare this engine to Unity and the other big AAA engines, any features missing you would like, does it support large open worlds?
It's the reverse. Esenthel (it's called an open world engine) supports open worlds better than Unity but Unity has more features.
Can you state what these features are?
The link above states what i know. "Unlimited Sized Worlds".
UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32

--
GREAT QUOTES:
I can do ALL things through Christ - Jesus Christ
--
Logic will get you from A-Z, imagination gets you everywhere - Albert Einstein
--
The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy
Ralph Trickey
Ralph Trickey

Unity 5 : $1,500 up front or $75/month. This allows you to pre-order Unity 5 and to hold you over you get Unity 4. There is no "free" option for Unity 5, but a lump sum option is available.

https://store.unity3d.com/

I'm 99% sure that there will be a free Unity 5 Option. You should be able to send Unity $0 to preorder it and get access to Unity 4 until it's released ;)

Extremophile
Extremophile

Crytek is interesting, but does it offer the full C++ code ? Otherwise I would go with Unreal.

Nathan2222_old
Nathan2222_old
Perhaps someone could check out unreal and finally confirm how many lines of code it has.
UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32

--
GREAT QUOTES:
I can do ALL things through Christ - Jesus Christ
--
Logic will get you from A-Z, imagination gets you everywhere - Albert Einstein
--
The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy
Outthink The Room
Outthink The Room

Personally, I think the Unreal Store is going to be extremely beneficial. The idea of sharing Blueprints as starting points is game-changing. Uploading art assets and textures beyond just the samples that Epic will provide is invaluable to beginners.

I also think the 5% royalty isn't that big a deal. If UE4 is as friendly as they claim, the speed at which you could release games seems to be significantly faster. If a developer could build 2 games in UE4 at a speed comparable to building 1 game in another engine, then you're getting much more money in return even after you factor in the royalties.

Obviously that's dependent on a few things, but I really think the Unreal Store could change developement in a drastic way.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.