Hello Everyone.
I recently got caught up with GDC and saw what all the engines are doing.
Here is what we know as of now:
UE4 : $20/month fee + 5% royalty fee. This grants full access to all UE4 features. As of now there is no "non-commercial"/"free" option.
https://www.unrealengine.com/register
Unity 5 : $1,500 up front or $75/month. This allows you to pre-order Unity 5 and to hold you over you get Unity 4. There is no "free" option for Unity 5, but a lump sum option is available.
Cryengine : $10 per month. This allows you to access all new features plus there are no hidden fees and its royalty free.
http://cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program
Now I'm curious how you guys feel. The one thing I'm trying to grasp is these engines for non-commercial use. Sure getting money is great, but if you are like me and are working on your first public game, chances are it will be non-commercial. I guess the craziest thing is how each engine is switch gears. UE was always the cheapest big-name engine for commercial use. Cryengine charged you crazy fees. And Unity was a friend to all.
Now UE4 is up on charging money. Unity is sticking to its "lump sum is better philosophy or get hit with $75/month." And Cryengine is now to goto cheap, easy, great quality engine.
So what do you guys think? Is this a good way of releasing these engines or would you like the old way?
Personally, the one thing I really want to see is Source 2... imagine if that goes non-commercial for indies and such.
Honestly, if Valve was smart... they could say anyone who uses STEAM OS could run a non-commercial/commercial version. Atleast it would get people to buy a Steam Machine/OS (that and HL3...).
So. Opinions?
- Damon E. Washington