Thanks for your elaborate reply, ram64.
You do raise a pertinent question -- what's my target audience? Albeit not much thought has been given to this yet it is somewhat safe to assume having a platform that is compatible with computers & mobiles is the way forward. 2D/Text-Based Strategy tends to gather interest from an adult-keen audience so I'll assume this to be my target audience to begin with.
I would like to ask for a bit more of detailed information when it comes to code languages. What are its pros and cons? So far these have been suggested:
- Javascript
- Node.js (which I suppose is a derivation of Js?)
- Java
- HTML 5
- Haxe
- Action Script (I've had some introduction to AS3 in the past!)
- C# (Unity 3D)
A hands-on look at the cons and pros of these would help me greatly in understanding which may be the best pick. Take into consideration:
- It's a browser-based game.
- Mobile-compatible is an option but not necessary.
- It takes on several aspects of the games I've mentioned before (Rail Nation being the biggest in terms of GUI, Dynamics, Animations, Game Mechanics, etc)
- I'm new to mostly all of the above mentioned languages. I have very little knowledge of Action Script 3.0.1, Python 3 & rudimentarily, HTML5 & CSS 3.
If there's anything else you'd like to know, ask away. I might not be providing the full-extent of information you'd expect out of lack of knowledge.
Thanks in advance,
Dialects