Explanation: This is a RPG card game I came up with several years ago, and have modified a little since then for personal reasons. Looking back on it, some of the ideas had merit, I think. So I would like to maybe make this game on my own.
When I first tried to make this game, I was using Unity and couldn't program well, and recruited a team of people. Neither I, or the team I recruited, could make any form of progress. So we quit/fell apart. I think I can do better now though. Will probably make this game in Game Maker, Scirra Construct 2, or Javascript - to be decided.
I know I've been pitching a lot of game ideas lately, and it might make you question whether I'll finish them all. But I'm scrapping the platformer like Sonic, and will probably work on the outer space game and one other.
Storyline:
You are Trent, a 19 year old male warrior.
The Dark Warrior wants to destroy Clay Village, Trent's hometown. But the Dark Warrior needs a person to do it. Trent falls in love with a woman named Melanie. One day, the Dark Warrior is "searching for human souls" and chooses Melanie as his victim to possess. Melanie is infused with Darkma (negative energy) by the Dark Warrior. She will now try to kill the whole town. You love Melanie, but Clay Village contains your family and friends, most of whom don't believe the Dark Warrior or Darkma has come. You must kill Melanie or kill the Dark Warrior to save Clay Village.
Gameplay:
Here's how the card game works. You will draw a card from one of 9 stacks and various thing might happen.
Cards:
Tokens card - Get a certain number of tokens.
Weapons card - Buy a weapon if you have the tokens, or find a weapon.
Armor card - Buy armor if you have the tokens, or find armor.
Love card - Fall deeper in love with Melanie, gain courage level.
Monster card - Encounter a monster.
Boss card - Encounter a boss.
Poison card - Poisons player.
Heal card - Heals player.
Lockpick card - Gain a level at picking locks.
Treasure Chest card - Open a treasure chest if your lock-pick level is high enough.
Magic 1.25x card - Increase magic by 25% while the status enhancement remains.
One-Hit Kill card - Occasionally perform a one-hit kill on foes while the status enhancement remains.
Remove Status Enhancements card - Removes status enhancements.
Liquid Orb card - Get the liquid orb, to become better at water magic.
Charcoal Orb card - Get the charcoal orb, to become better at fire magic.
Pomegranate Orb card - Get the pomegranate orb, to become better at Earth magic.
Electric Orb card - Get the electric orb, to become better at electric magic.
You have the choice of running from some monsters or fighting them to gain exp and levels. If you fight them, you will win or lose the battle based on a percentage that is based on what level you are. So if you are a higher level, you have a better chance of winning because there is a better percentage you'll win. If you die, you have to catch a card with numbers of 1-2 on 1 to be revived.
This game will have 3 endings, depending on how well you do.
Ending 1 (best): You destroy the Dark Warrior, save Clay Village and are free to be in love with Melanie.
Ending 2 (neutral): You kill Melanie and save Clay Village.
Ending 3 (bad): Clay Village gets destroyed.
You must be at a high level (level 100) and have all four orbs to face the Dark Warrior to win to get the best ending. Being at too low a level when you die will mean you will probably face the worst ending. And so on.
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The reason why I want to make this game is I'm tired of the norm. Tired of JRPGs, tired of horror shooters, tired of CRPGs, tired of everything. I want something relatively fresh.
I wish I could just go back to the first time I tried to make this game and not been such an idiot at the time and maybe it would have been made. It wasn't necessarily the ideas that failed it, it was mostly me.
I don't feel this game idea is complete. It's too random and not thorough enough. But you guys tend to be good/great at suggestions, so... tell me what you think.